
Next you want to assign your image to this material and. Next, create a new material by right clicking in your project window. Select the image once its in the project window and make sure that it is set to a Texture Type of Texture in your inspector. Let me know if anything needs clarifying. First import your image into your project by simply dropping it in your project window. So for example, if you wanted to change the texture at runtime from script you could say: // Assign the texture exposed in the inspector the renderer's materialĪnd if you wanted to change the alpha channel: = 0 // For example

This will affect the material off the gameObject that the script is attached to. You press or cluck the UI button and a gameobject that has some mat.
#Magicavoxel cant put texture on 3d objects in unity how to#
Now, whenever you need to make a call to your material at runtime (e.g if you wanted to change the texture applied to a gameobject), simply do so by using: renderer.material In this short video I show a simple way how to change texture of 3D object in Unity game. To activate transparency you'll want to change the shader type by clicking on the shader drop down menu in the inspector window and selecting Transparent/Diffuse (or any of the transparency options depending on what look you're going for).Īfter this to change it's transparency, simply click on the main color swatch and there should be a new window that opens giving you all kinds of modifiers (with 4 horizontal sliders to adjust Red, Green, Blue & Alpha).Īdjust the Alpha slider to affect the transparency of your material. By default the shape of your voxel in MagicaVoxel is a standard 3D cube. You might have asked, how do I change the cube shape of a voxel in MagicaVoxel to the angled shape using Marching Cubes. Then click on the new material and in your inspector window it should show you that your image is the active texture and the shader should be set to diffuse by default. However a popular 3D modeling style called low polygon art, or low poly art for short, is being used all the time in video games and 3D animation. In recent versions of Unity, you will need to drop it on the square to the left of "Albedo".

I have made a simple object in 3Ds Max and inserted it into Unity and then tried to apply an image as texture but it does not apply the texture and it only changes the color of the object This is the print screen: As you can see I have got two models. Next you want to assign your image to this material and you can go about doing this by dragging and dropping your image (which is in the project window) on to your newly created material. I have got a problem with texturing an object in Unity 3D.

Select the image once it's in the project window and make sure that it is set to a Texture Type of Texture in your inspector. You press or cluck the UI button and a gameobject that has some mater. First import your image into your project by simply dropping it in your project window. Ever wondered how to add a 3D object to your Unity canvas This is great for screens like weapon select, inventories, skins, etc.I see this question asked a. In this short video I show a simple way how to change color of 3D object in Unity game.
